Long story short, if I want to watch The Hobbit Trilogy, I have to use the Flixster app although I prefer using Vudu for my UV collection. I can't even watch the SD versions on Vudu because I deleted them from UV. I used to see the SD versions on my Vudu account before the HD conversion. The worst part is the duplicate doesn't have cover art but a generic gray cover template.Įven more incredulous is that my Vudu account doesn't see the Hobbit Trilogy after the HD conversion. There must be some back-end bug where the app still sees my dupes. But on my iPhone and iPad apps, the duplicates remain and there is no way to remove the duplicates from Flixster because technically the duplicates don't exist. On the Flixster website, the duplicates have also been removed. I removed the duplicates from my UV account which I thought fixed the problem. I emailed WB about it and Flixster fixed it to HD but then I had duplicates of each movie. I redeemed an HD code for The Hobbit Trilogy through Flixster and it redeemed in SD. Glitch was impossible to encounter in a single-player run-up until this mechanic as a failsafe was added.I think I'm beginning to understand why some members here are so adamant about having iTunes copies.This can be observed through windows in multiplayer, so Glitch will teleport a player to prevent them from ending up in the void as the room they are in unloads. Glitch exists not only as a balancing limitation but as a physical one too, as the game unloads previous rooms as the players move between them.When a player encounters Glitch, Glitch will always turn the player's camera to face it.When dying to Glitch, the Guiding Light will mention how it cannot determine who the player died to.Glitch can appear when a player is in a Hiding Spot.Glitch can sometimes appear during any of Seek's chase sequences.If you get stuck in one, Glitch will attack, 1-3 seconds after the door closes. Previous doors will close when other players go in new rooms.The game will also grant players who are falling behind a temporary speed boost.If a player is too far behind from the group, they can use Vitamins for a temporary speed boost. ![]() The threshold for Glitch to attack is usually 4-5 doors.If one or more players are several rooms behind the rest of their group, then Glitch will simultaneously attack and teleport all of them if they are not caught up in time.Make sure all players are in the same room to avoid a player's death from being too far away.These doors do not have a sign and cannot be opened.Note that any doors before Glitch appears will become inaccessible once it teleports someone. ![]() ![]() They are teleported to the closest room and take no damage. The same thing happens when the player falls off the map. It will attack players and send them to the next room, though they will not take any damage. Glitch is also capable of appearing as a failsafe in single-player and multiplayer runs to ensure players can progress when room generation fails, such as causing rooms to overlap each other. It will also deal a random amount of damage to the player, between 10-40. When a player has been left too far behind, Glitch will attack them from behind, turning the player around automatically, then teleporting said player back to the furthest room the other players have reached.
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